-Thomas Bangalter of Daft Punk.
Sunday, February 22, 2009
Quote of the Every-fifteen days.
"We've got much more control than money. You can't get everything. We live in a society where money is what people want, so they can't get the control. We chose. Control is freedom. People say we're control freaks, but control is controlling your destiny without controlling other people. We're not trying to manipulate other people, just controlling what we do ourselves. Controlling what we do is being free. People should stop thinking that an artist that controls what he does is a bad thing. A lot of artists today are just victims, not having control, and they're not free. And that's pathetic. If you start being dependent on money, then money has to reach a point to fit your expenses."
Saturday, February 21, 2009
Thursday, February 19, 2009
Brian the Fro variants
A variant (and its many variants) for (any) Mace Richardson comic. Elias and I haven't really sorted when exactly Once Upon a Time in Chinatown is supposed to take place in the overall Mace Richardson story.
Been experimenting with inking techniques to perhaps use with the interiors, covers, or both.
I have a good idea of what I want, but it's always a good idea to practice.
The pencils are first image. The second image appears closest to the version I want.
Essentially, organic lines contrasted with diagrammatic/linear qualities.



Nut Brown Ink Sketches
Tuesday, February 17, 2009
Yet another reason to get Burnout Paradise.
http://www.1up.com/do/newsStory?cId=3172825
I've wanted to get Burnout Paradise since it was released, maybe two years ago, on both Xbox 360 and PS3 (but I'd get it for Xbox, because I'm not a tool). I have always been a big fan of Criterion and their Burnout series. I played Burnout Takedown forever. Burnout Revenge, I was a little upset about, since Microsoft didn't allow backwards compatibility for the Xbox version on the 360. But that was, what, four years ago?
Burnout Paradise was always an exciting idea. One reason was the ability to jump between offline and online play, almost instantaneously, without the use of a lobby. The game could be online almost all the time. Kind of like a MMORPGer, but with a different kind of grinding.
Criterion has been very good to the game, too. The developer is always working on new DLC, which is something that should be recognized. For most games, DLC comes too few and far between. I won't list which companies and developers haven't really churned out DLC like they said they would (BioWare), because I'm talking about Burnout Paradise.
Why exactly, now more than ever, is it urgent to get Burnout Paradise?
Here is my reason:

Monday, February 16, 2009
Brian the Fro variant (pencils)
Sketches (for Mace Richardson)
I will have scans of these some time within the week. Then I'll put some up on A221.
1. Brian the Fro - showcasing his rapid hair growth due to stressful situations.
2. prostitute drawn at the Society of Illustrators - I have her name already. I just don't want to put it up just in case someone feels like googling herself.
Sunday, February 15, 2009
Freakin' markers (and Adam Hughes)
Been looking at a lot of marker art. Not intentionally.
Here's one from Adam Hughes (All-Star Wonder Woman [pending])
I wish I learned how to use markers.
More art from Mace Richardson coming soon.
Thursday, February 5, 2009
Ouch.
Realized why I've been subconsciously sad these past several months.
Hit me in the face like a brick.
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